Online Gaming And Urban School Children During Lockdown - A Survey
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Author:
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SHABBARISH CHOCKALINGAM, R. GAYATHRI, YUVARAJ BABU K, VISHNU PRIYA V
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Abstract:
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The world is in lockdown in part due to the COVID-19 pandemic, this has meant that except facilities that are considered to be essential have all been shutdown. This includes all schools and other educational institutes. With schools being shut down, students spend their newly found free time to engage in leisurely activities, such as cooking, reading and spending time on online game apps. While there was once a time when parents would condemn their children engaging in some activities, this pandemic has resulted in parents allowing their children the freedom like they never had before. The aim of the study is to assess the time spent on online gaming and gaming motives of school children during lockdown. Questionnaire of 14 questions was made using Google Forms and articles related to the topic and the questionnaire was sent to 101 subjects, all of whom were school children and were below the age of 18 as of when they were taking the survey.The results were obtained and statistically analysed through SPSS software, chi square test was done to check the association and a p value of 0.05 was said to be statistically significant. The survey was conducted in the month of May 2020. From the survey , it was evident that the amount of time spent on online games by adolescents has increased during the lockdown, where 29.70% of the respondents played for 3-6 hours, 17.82% played for 6-10 hours and 4.95% played for more than 10 hours a day .The primary motive for the majority of the participants(52%) to choose online games (massively multiplayer online games) was to interact with their friends.From the survey it was also evident that both male and female adolescents had the same primary motive and spent more time on online games(p-value>0.05).It was found that the children preferred to play games of their choice when given the opportunity. From the survey it was evident that both male and female adolescents had the same primary motive of interacting with their friends by playing massive multiplayer online games and spent more time on online games. Getting engaged with multiplayer online games was the important reason for not giving proper attention towards the online classes conducted by their schools. Awareness has to be given to both adolescents and their parents to hit a balance.
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Keyword:
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Online games; School children; survey; preference; attention
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EOI:
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-
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DOI:
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https://doi.org/10.31838/ijpr/2020.SP2.188
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