An Improved Method Approach in Dynamic Level Generation for Puzzle Games Level Setup
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Author:
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JUN WEI, WONG, LEO DAVID, GERTRUDE, TET-KHUAN, CHEN
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Abstract:
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This game is a adventure puzzle game that requires the player to explore the stages in order to find the needed hints,
key and also item that will help clear the game. It is necessary for the player to have good reaction time and critical
thinking skills in order for them to clear the game. Different flow model has been implemented into this game. This
game is trying to combine linear, bottlenecking and part dynamic level generation. Other than that, VR and AR is also
being tested and that players can use their mind to play the game using BCI. AI and CI are also being tested to provide
some level generation based on the players gameplay and style. The map environment will be fine tune so that it allows
the player to fully immerse themselves into the game.
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Keyword:
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Adventure, Escape, Puzzle
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EOI:
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DOI:
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Download:
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