Designing An Analogue Arcade Game Using Multiple Difficulty Level Patterns In Comet Pong
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Author:
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EE CHIN YAN, LIM YI HAO, PRIANGGA DANIKA BUDIARTO, YUSUF PRI ADITYO, TET-KHUAN, CHEN
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Abstract:
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This paper presents a development of an analogue-based game for mobile platform and the problem of generating
consistent gameplay difficulties within a specified domain. Few existing games have been used to compare and
conclude as a starting point to develop the game based on the problem. The game developed is a 3D based arcade
game using the analogue version of the game as a base inspiration and design. The implementation of the game also
requires some knowledge in generating a level design and based on the game that has been reviewed. The result is
expected to achieve our standard and satisfy the problem appointed.
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Keyword:
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nalogue, Arcade Game, Unity
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EOI:
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DOI:
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