Implementation of a Branching and an Open-World Flow Model for a RPG Game
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Author:
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ALVIN ,, LEO DAVID GERTRUDE , TET-KHUAN CHEN
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Abstract:
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This game is an open world, action RPG with different gameplay and each gameplay will lead to different
ending. The player will need to explore around the world and gather tips or hints from the NPC to unlock the
different gameplay. It is almost impossible to beat the game without try out different way to beat the game, as
there are different enemy behavior and different challenge. Every NPC in this game will serve their own
purpose. Each enemy in the game will behave differently base on the play style of the player. The area or level
in the game will have a lot of hidden detail and stuff to reward the player for explore the area more. A mini
map will be provided to the player, but the mini map won/t show the place that the player haven discovers.
The fast travel system can only be used once the player unlock or explore the entire area.
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Keyword:
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Open World, RPC, Action, Story based.
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EOI:
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-
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DOI:
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https://doi.org/10.31838/ijpr/2020.12.02.0129
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Download:
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Request For Article
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