*Five Years Citation in Google scholar (2016 - 2020) is. 1451*   *    IJPR IS INDEXED IN ELSEVIER EMBASE & EBSCO *       

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INTERNATIONAL JOURNAL OF PHARMACEUTICAL RESEARCH

A Step Towards Excellence
Published by : Advanced Scientific Research
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0975-2366
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IJPR 9[3] July - September 2017 Special Issue

July - September 9[3] 2017

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An Improved Method Approach in Dynamic Level Generation for Puzzle Games Level Setup

Author: JUN WEI, WONG, LEO DAVID, GERTRUDE, TET-KHUAN, CHEN
Abstract: This game is a adventure puzzle game that requires the player to explore the stages in order to find the needed hints, key and also item that will help clear the game. It is necessary for the player to have good reaction time and critical thinking skills in order for them to clear the game. Different flow model has been implemented into this game. This game is trying to combine linear, bottlenecking and part dynamic level generation. Other than that, VR and AR is also being tested and that players can use their mind to play the game using BCI. AI and CI are also being tested to provide some level generation based on the players gameplay and style. The map environment will be fine tune so that it allows the player to fully immerse themselves into the game.
Keyword: Adventure, Escape, Puzzle
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